Royal Game of Ur

One of the oldest board games in the world, played in Mesopotamia about 4,500 years ago. Throw the pyramid dice and be the first to race all seven of your pieces off the board.

Choose your settings and press Start

Opponent
CPU level
Your pieces (bottom row)
Who goes first
Rules

Standard: the rules put together by Irving Finkel of the British Museum; the central rosette is safe. Masters: a longer route and no safe rosettes (3 dice, a 0 counts as 4). Blitz: 5 pieces each, and a capture earns another roll.

Customize the rules
Route
Dice
Pieces each
Report a bug

Only the site operators can read your report. It will not appear in public comments.

Do not include your name, school, address, contact details, or links. The game version and browser type are attached automatically. Privacy

ver 1.0.0 · Updated

Release notes
  1. · ver 1.0.0Confirmed the first release and updated the version label to 1.0.0. Gameplay is unchanged.
  2. · ver 0.9.0Added the version label and release notes.
  3. First published.

How to play the Royal Game of Ur

The Royal Game of Ur is a race game for two players. You throw four pyramid-shaped dice, move one of your pieces that many squares along your route, and try to bear all seven pieces off the board before your opponent does. Luck decides what you roll, but you decide which piece to move – and that choice wins and loses games.

The board

The Royal Game of Ur board. The bottom row belongs to you, the middle row is shared with your opponent. Pieces enter from the start tray at the bottom left, follow the dotted route and leave into the home tray at the bottom right. The flower squares are rosettes.
The dotted line is the bottom player’s route. Your opponent follows the same route mirrored on the top row.

The board has twenty squares: a block of 4 × 3 on the left, a block of 2 × 3 on the right, and a narrow bridge of two squares joining them. Under the standard rules your pieces enter on your own row next to the bridge, travel four squares to the left, turn into the middle row and run all the way to the right end, then drop back into your own row for two last squares before leaving the board. That is a route of fourteen squares.

Only you ever use the six squares on your own row, so your pieces there are completely safe. The eight squares of the middle row are shared – both players race through them, and that is where pieces get captured.

Reading the pyramid dice

How to read four tetrahedral dice: two marked tips facing up is a 2, no marked tips is a 0, four marked tips is a 4.
Count the dice whose marked tip points up. That is how many squares you move.

Each die is a small tetrahedron with two of its four tips marked. You throw all four together and count the marked tips facing up, so every roll is a number from 0 to 4. A 2 is the most common result (6 times in 16). A 1 or a 3 comes up 4 times in 16, while a 0 or a 4 comes up only once in 16. A 0 means you cannot move at all, and the turn passes to your opponent.

Entering and moving pieces

A roll of 3 brings a piece from the start tray onto the third square of the route, numbered 1, 2, 3.
A new piece enters onto the square matching your roll, counting from the entrance.

With each roll you either move one piece already on the board or bring a new piece in from the start. It is your choice. Only one piece may stand on a square, so you can never land on one of your own pieces. If any move is possible you must make one, even a bad one; the turn only passes when no piece can move.

Capturing

A white piece moves two squares and lands on a black piece in the middle row. The black piece goes back to its start tray.
Land exactly on an opposing piece and it goes back to the start.

A captured piece has to begin its journey again. You never have to capture – you may move a different piece instead – but sending back a piece that has nearly finished is usually a huge swing.

Rosettes

1: a white piece lands on the rosette on its own row and earns another roll. 2: a black piece sitting on the central rosette cannot be captured, so white cannot land there.
Landing on a rosette gives you another roll. Under the standard rules, the central rosette is also a safe square.

Five squares carry an eight-petal flower, the rosette. Whenever a piece lands on one, you roll again straight away. The rosette in the middle of the shared row is special: a piece standing there cannot be captured, and your opponent cannot land on it while you occupy it. That makes it the most valuable square on the board.

Bearing off needs an exact roll

A white piece two squares from the end of its route. A roll of 2 bears it off; a roll of 3 cannot move it.
To leave the board you need exactly the squares remaining plus one.

From the last square (the rosette on your own row) you need a 1; from the square before it, a 2. A roll that is too high or too low cannot take that piece off. The first player to bear off all seven pieces wins.

Who goes first

Both players throw the dice and the higher number starts; on a tie, throw again. The starting player then throws once more for the first move. In this game you can also simply choose who goes first.

Royal Game of Ur rules: Finkel, Masters and Blitz

Nobody has a complete rulebook from the time the boards were made, so modern players use reconstructions. You can choose between the three most popular ones, or switch individual rules under Custom.

The 14-square Finkel route and the 16-square Masters route, each square numbered in order. The Masters route loops around the right-hand block through the opponent’s row before coming back to your own row.
The Masters route loops around the right-hand block, so the rosettes fall exactly every fourth square.
RuleStandardMasters
Pieces each77 (Blitz: 5)
Dice4 dice, 0–43 dice, a 0 counts as 4 (Blitz: 4 dice)
Route14 squares16 squares
Safe rosettesCentral rosette is safeNo
Extra rollRosettesRosettes (Blitz: captures too)

Standard (Finkel) is the version proposed by Irving Finkel, a curator at the British Museum, and it is by far the most widely played today. Masters follows the ideas of games historian James Masters: a longer route, three dice where a zero counts as four, and no safe rosettes, which makes the game much more aggressive. Blitz was created by the Royal Game of Ur community site RoyalUr.net as a faster modern variant – it is not an ancient rule set.

Royal Game of Ur strategy and tips

1. Hold the central rosette

Under the standard rules, a piece on the central rosette is safe and blocks your opponent from landing there. Many strong players park a piece on it for as long as possible and move other pieces instead.

2. Stay out of reach

In the shared row, any square one to four steps ahead of an opposing piece can be hit. Two steps ahead is the most dangerous spot because a 2 is the most common roll. Turn on “Mark pieces that could be captured” to see the risky squares while you learn.

3. Capture the piece that has travelled furthest

If you have a choice, send back the opposing piece that is closest to home. Before you do, check whether your capturing piece will be left in danger.

4. Take the extra rolls

When your roll lets you land on a rosette, that is usually the right move – an extra roll is almost a free turn. The first rosette, four squares in, is also easy to reach when you enter a new piece with a 4.

5. Keep pieces waiting on your own row

Pieces on the first four squares of your route can’t be captured. Keeping one or two there gives you choices, so you can jump into the shared row when a safe gap opens.

6. Plan the endgame

Because bearing off needs an exact roll, several pieces queued at the end of the route can leave you waiting for a 1. Try to keep your last pieces at different distances from home.

Royal Game of Ur FAQ

Is it really the oldest board game in the world?

It is one of the oldest known board games, but not the very oldest: the Egyptian game senet, for example, is thought to be older. What makes the Royal Game of Ur remarkable is that an ancient written description of how it was played has survived.

What happens if I roll a 0?

You can’t move, and it becomes your opponent’s turn. The same happens if you roll a number but none of your pieces has a legal move.

Which computer level should I choose?

Start with Easy: it often misses captures and rosettes. Normal rarely misses an obvious capture or rosette but sometimes walks into danger. Hard holds the central rosette, plays safely and pounces on your mistakes, though it can still slip up. On every level the dice can turn the game around.

Can I stop and continue later?

Yes. Open the game again in the same browser on the same device and press Continue. Sound is off at first; press “Sound: off” to turn on the effects.

History of the Royal Game of Ur

Where was it found?

Between 1922 and 1934 the British archaeologist Sir Leonard Woolley excavated the Royal Cemetery at Ur, an ancient Sumerian city in what is now southern Iraq. He found five game boards there, and the game has been called the Royal Game of Ur ever since. The board now in the British Museum dates to about 2600–2400 BC. It is a wooden box inlaid with shell, red limestone and lapis lazuli; the museum notes that it was originally hollow and held the pieces and dice inside.

Boards of the same type have since been found across the ancient Middle East and beyond – in Iran, Syria, Egypt, Lebanon, Cyprus, Crete and Sri Lanka. Four boards very like it were found in the tomb of Tutankhamun, often with a senet board on the reverse. The game seems to have been played by people of every social class for well over a thousand years.

How were the rules discovered?

When the boards were dug up, nobody knew how the game was played. The key turned out to be a clay tablet written in cuneiform around 177 BC by a Babylonian scribe, Itti-Marduk-balāṭu. In the early 1980s Irving Finkel of the British Museum recognised that it described this game; the back of the tablet even shows a diagram of the board. He also used photographs of a second, older tablet that was destroyed during the First World War.

That tablet is more than two thousand years younger than the boards from Ur, and it describes a more complicated game involving betting and fortune-telling – landing on certain squares promised things like “You will find a friend” or “You will draw fine beer”. The standard rules played today are Finkel’s reconstruction, based on the tablet and the shape of the board, designed to be playable now. We don’t know whether the people of Ur played in exactly this way, and other historians, such as James Masters, have proposed different routes and different meanings for the rosettes.

Ur, backgammon and dice race games

The Royal Game of Ur belongs to the large family of race games in which dice move pieces towards a goal, the same family as Japanese sugoroku. Its way of sending a hit piece back to the start and bearing pieces off the board is strikingly similar to backgammon, and some historians see it as one of backgammon’s ancestors. Others think early forms of backgammon simply replaced it in popularity. Either way, the game was forgotten in the Middle East by late antiquity – except among the Jewish community of Kochi in India, who kept playing a version called Aasha until the 1950s.

Sources