Sugoroku

Roll the die and move that many squares. Land on a special square and do what it says: move ahead, move back, miss a turn or roll again. The first player to reach the goal wins.

Choose your settings and press Start

Players (take turns on this screen)
CPU

Up to 4 in total. Playing alone? Try to reach the goal in as few rolls as you can.

CPU level

Sugoroku is a game of luck. Choose Easy when you play with young children.

Board

A game on the Park board takes 2–3 minutes, Four Seasons about 5 minutes (a little longer with more players).

Reaching the goal

Exact roll: you need the exact number to finish. Roll too high and you bounce off the goal and move back the extra squares. Any roll: a number that reaches or passes the goal wins.

Special squares
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    ver 1.0.0 · Updated

    Release notes
    1. · ver 1.0.0Added the version label and release notes.
    2. Added the English version.
    3. First published.

    How to play Sugoroku

    Sugoroku is a Japanese roll-and-move board game. Every player starts on the same square, takes turns rolling one die and moves forward that many squares along a winding path. Some squares are marked with an instruction, and whoever gets to the goal first wins. There are no decisions to make and nothing to memorize, so anyone who can count to six can join in, which is exactly why it has been a favorite family game in Japan for a very long time, especially around New Year.

    This online version lets 1 to 4 people play. You can pass one phone, tablet or computer around the table, add computer players to fill empty seats, or play on your own and try to reach the goal in as few rolls as possible.

    The board

    The whole Park board. Arrows show the path starting at the top left, zigzagging right and left down the board and ending at the Goal square with a flag
    Follow the path from Start to Goal. Colored squares are special squares that do something when you land on them.

    Everyone begins on the Start square in the top left corner. The path runs left to right, turns, runs back the other way and keeps snaking down the board until it reaches the Goal square with the red flag. Plain white squares are numbered, so you can always see how far along you are and how many squares are left.

    Roll the die and move

    A die showing 4. The red piece moves through the squares marked 1 to 4
    Roll a 4, move 4 squares. The piece hops one square at a time, so it is easy to count along.

    When it is your turn, press Roll the die or tap the die on the board. Your piece hops forward one square at a time, as many squares as the number rolled. Landing on the same square as another player is completely fine: pieces simply share the square. Nobody gets knocked back.

    At the start of a game with two or more players, everyone rolls once and the highest roll goes first (players who tie roll again). After that, turns go round in the order shown above the board.

    Special squares

    The five kinds of special square: green Move ahead, red Move back, blue Miss a turn, yellow Roll again and purple Back to Start
    There are five kinds of special square. Each has its own color and a short label.
    After rolling a 3, the red piece lands on a 2 ahead square and moves on two more squares to square 5
    Only the square you land on with the die counts. Squares you are sent to by an instruction are always plain squares.

    An instruction only happens on the square where your roll ends. If a Move ahead or Move back square sends you somewhere else, that is the end of your move. The boards are designed so that you are always sent to a plain square, so there are no chains of instructions to argue about.

    Sugoroku rules for reaching the goal

    Families in Japan play the finish in two different ways, and neither one is more "correct" than the other. In this game you pick one before you start.

    Two squares from the goal, the red piece rolls a 5. It moves two squares to the goal and bounces back three squares
    Exact roll: two squares to go and a 5 comes up, so the piece reaches the goal and bounces back three squares.

    Exact roll means you need the exact number of squares that are left. If you roll higher, you move up to the goal, turn around and move back the extra squares. If you end on a special square after bouncing back, it takes effect as usual. This is the more exciting way to play, because a leader can get stuck right in front of the goal for several turns while everyone else catches up.

    Two squares from the goal, the red piece rolls a 5 and goes straight into the goal
    Any roll that reaches it: two squares to go and a 5 still wins.

    Any roll that reaches it means a roll that reaches or passes the goal is enough. Games are shorter, which makes this a good choice for small children or when you only have a few minutes.

    The game ends as soon as one player reaches the goal. Everyone else is ranked by how close they are to the goal at that moment.

    The two boards

    ParkFour Seasons
    Squares3060
    Time (2 players)2–3 minutesAbout 5 minutes
    Special squares10 (four kinds)21 (all five kinds)
    Good forFirst games, young childrenLonger family games

    The Four Seasons board takes you on a trip through spring, summer, autumn and winter scenery. It has the Back to Start square, so even a player close to the finish cannot relax.

    Sugoroku tips for more fun

    1. Count the squares out loud

    Pieces move one square at a time, so counting "one, two, three" together as they hop is a natural bit of number practice for young players, and it keeps everyone watching the board.

    2. Look for the squares you want to hit

    You cannot choose your roll, but you can look ahead: "a 3 would land me on Move ahead", "please, not a 2". Picking a number to hope for before each roll turns a simple race into a lot of cheering and groaning.

    3. With the exact roll, never give up

    Under the exact-roll rule the leader still needs precisely the right number to finish. Players further back get plenty of chances to catch up, so the game is rarely over until it is over.

    4. Match the board to the time you have

    For a quick game, choose the Park board and let any roll reach the goal. For a longer game with more ups and downs, choose Four Seasons with the exact roll.

    5. Playing alone? Chase your best score

    When you play solo, the game records how many rolls you needed to reach the goal. Your best score is kept for each board and finishing rule, so you can try to beat it next time.

    Sugoroku FAQ

    Do you need an exact roll to finish?

    There is no single official answer. Some families play that you must land exactly on the goal and move back the extra squares; others let any roll that reaches the goal count. Agree on one before you start and nobody will argue at the end. Here you choose it in the settings.

    What happens if I land on another player's square?

    Nothing. Any number of pieces can share a square, and no one is sent back.

    How long does Miss a turn last?

    Just one turn. You skip your very next turn and then roll normally again.

    Which CPU level should I choose?

    Sugoroku is pure luck, so on Normal anyone can win. If you are playing with young children, or simply like to win more often, choose Easy: the computer players tend to have worse luck.

    Can I stop and continue later?

    Yes. Open the page again on the same device and browser and press Continue to pick up where you left off.

    Is there sound?

    Sound is off at first. Press Sound: off to turn on the sounds of the die and the pieces.

    What is Sugoroku? A short history

    The word sugoroku has been used in Japan for two quite different games. The older one, ban-sugoroku ("board sugoroku"), was a two-player game from the backgammon family that arrived from China many centuries ago. The one most people mean today is e-sugoroku ("picture sugoroku"): a race along a path printed on a large sheet of paper, from the starting point to the finish, driven by the roll of a die.

    Picture sugoroku became a popular children's pastime in the Edo period (1603–1868), when colorful woodblock-printed boards were sold in huge numbers. Many were themed journeys, such as trips along the Tokaido road between Edo and Kyoto with one post town per square, while others showed actors, famous places or lessons in good manners. Magazines later gave away paper boards as New Year gifts, and sugoroku is still closely linked with the New Year holidays in Japan. The boards in this game are original designs, but they follow the same idea: a winding road, simple instructions and a race to the finish.

    Race games played with dice are very old. You can also play the Royal Game of Ur, a board found in Mesopotamia and about 4,500 years old.