Dot Connect Puzzle

Link every pair of matching dots with lines that run across and up or down. Lines never cross and never branch. Fill every square on the board to solve the puzzle.

Choose a puzzle and press Start

Puzzle

Level

Number

Fill the board

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ver 1.0.0 · Updated

Release notes
  1. · ver 1.0.0Added the version label and release notes.
  2. Added the English version.
  3. First published.

How to play the dot connect puzzle

This is a single-player logic puzzle played on a square grid. Colored dots are scattered over the board, and every dot has exactly one partner with the same color and number. Your job is to link each pair with a single line. A 5×5 board has four to six pairs; a 10×10 board has around nine to twelve. Link every pair and fill every square on the board with lines, and the puzzle is solved.

A 5 by 5 board. The red and yellow pairs are linked. The blue line runs part of the way from its dot, with an orange arrow pointing to the next square and a gray arrow pointing back along the line
1. Drag into the next square. 2. Reach the matching dot to link the pair. 3. Drag back to erase.

To draw a line, press a dot and drag your finger or mouse into a neighboring square. Lines run through the centers of the squares and can only go across or up and down, never diagonally. When the line reaches the other dot with the same number, that pair is linked and both dots get a thicker outline. If dragging is awkward, you can also press a dot and then tap the neighboring squares one at a time.

Made a mistake? Drag back along the line and the part you retrace is erased. Pressing a dot clears that number's whole line so you can start it again from there, and pressing the middle or the end of a line lets you carry on drawing from that point. Undo takes you back one step, and Clear all (press it twice) returns the board to the start.

Dot connect puzzle rules

Four small 3 by 3 boards. Lines that go across and down are correct. Two lines crossing, a line that branches, and a diagonal line are all marked wrong
Lines go across and up or down only. They never cross and never branch.
RuleWhat it means
PairsLink the two dots with the same number and color using one line
DirectionLines pass through square centers, across or up and down. No diagonals
No crossingOnly one line may pass through a square. Lines never cross or overlap
No branchingA line never splits. Dots sit only at the two ends of a line
Other dotsA line cannot pass through a square holding a different number
Fill the boardBy default every square must be filled. You can switch to Gaps allowed

Fill every square

On top of linking every pair, this game asks you by default to fill every single square on the board with lines. Every puzzle has been built so that it has exactly one solution under this rule. The rule is also one of your best clues: if linking a pair by the shortest route would leave empty squares behind, that line must be taking a detour somewhere.

Choose Gaps allowed in the settings and a puzzle counts as solved as soon as every pair is linked, even if some squares are still empty. That is the older, looser form of the rule. The puzzles in this collection still have the same single solution under it, and when you finish, every square turns out to be filled anyway. The way you solve them is the same, so use this option if you would rather think only about linking the pairs.

Levels and puzzle sizes

LevelBoard sizePuzzles
Easy5×5 to 7×740
Medium6×6 to 9×940
Hard8×8 to 10×1040

Even on the same size of board, puzzles with short, straight lines are easy, while puzzles where a long line winds all the way around the board are hard. Within each level the puzzles are ordered from the smallest boards and the most approachable layouts upward. The Daily puzzle picks one Medium puzzle for each date. Everyone who plays on the same day gets the same puzzle, and the game keeps track of how many days in a row you have solved it.

Tips and strategy

1. Start with dots that have only one way out

A 6 by 6 board. A dot near a corner has only one empty neighboring square, and an orange arrow points into it
If a dot has only one empty neighbor, its line has to go there.

Look around each dot for one that has only a single empty neighboring square. The line leaving that dot has nowhere else to go. Corner squares and squares squeezed between the edge of the board and a dot are just as limited. Filling in these forced moves first removes a lot of guesswork.

2. Pairs along an edge usually follow the edge

A solved 5 by 5 board. Two dots along the right edge are linked by a line hugging the edge, and an outer line on the left wraps around an inner line
A line hugging the edge, and an outer line wrapping around an inner one.

When both dots of a pair sit next to the same edge, they are usually linked by a line running along that edge. If the line leaves a one-square gap between itself and the edge, there is often no other line that can reach in and fill it.

3. Outer lines wrap around inner lines

If two dots are close together but a straight link would leave empty squares, that pair may be the one that wraps around the outside of other lines. Try linking the pairs near the middle of the board with short lines first, then think of the remaining pairs as wrapping around them.

4. Never trap empty squares

Two 3 by 3 boards. On the left, a red line turns a corner and traps two empty squares that no line can reach, marked wrong. On the right, the red line takes a detour through those squares and the board is filled, marked correct
Once empty squares are closed off, no line can ever reach them.

Each time you draw a line, check whether it has closed off any empty squares. Squares walled in by finished lines can never be filled. When that happens, reroute one of the surrounding lines so that it passes through the empty squares.

5. Watch out for pairs you have cut off

Linking one pair can block the route between the two dots of another pair. After drawing a line, check that every pair you have not linked yet still has a way through. It saves you from redrawing large parts of the board later.

6. Stuck? Take one hint

A 7 by 7 board with several lines drawn. The single line placed by the hint glows with a white outline
A hint draws one correct line.

Press Hint and the game draws the correct line for one pair that is not linked yet. Any line that overlapped it is cut at that point, which also shows you where you went wrong. One correct line often unlocks the next pair, so using hints one at a time works best. Show answer (press it twice) reveals every line.

Dot connect puzzle FAQ

Does every puzzle have only one solution?

Yes. Every puzzle was made for this game and has exactly one solution, whether or not you require every square to be filled. If all your pairs look linked but the puzzle is not solved, some line must differ from the solution and has probably cut off another pair or left squares empty.

What if the colors are hard to tell apart?

Every dot shows a number as well as a color, so you can always link matching numbers. While you are drawing a line, both dots with that number get a dotted ring.

How are my times recorded?

The clock starts when you draw your first line. For each puzzle the game records how many times you have solved it and your fastest time without hints, and solved numbers get a check mark in the settings. Your records and any puzzle in progress are saved only in this browser on this device, so you can press Continue to carry on later.

Can I print puzzles to solve on paper?

Yes. The Print button opens a printable page with puzzles from the same level in black and white. One to six puzzles fit on a sheet depending on the board size, you can choose US Letter or A4 paper, and an answer page can be added.

Can I play with a keyboard?

Use the arrow keys (or W, A, S, D) to pick a square, then press Enter on a dot or a line to grab it. Draw with the arrow keys while holding it and press Enter again to let go. Z undoes and H gives a hint.

Is there sound?

Sound is off at first. Press Sound: off to hear effects when you draw a line and when a pair is linked.

History of the puzzle

Puzzles about joining matching symbols with lines that do not cross have been around for a long time. An early example is usually credited to the American puzzle maker Sam Loyd, who published one in a newspaper column in 1897. The English puzzlist Henry Dudeney included a similar problem in his 1917 book Amusements in Mathematics, built around cars driving from house to house along routes that must not meet.

The grid form, where matching numbers are linked through the squares of a board, spread through Japanese puzzle magazines in the late 1980s, and versions with letters instead of numbers exist as well. Today it is also a familiar game on phones and tablets, played with colored dots. In the traditional rule empty squares are allowed, but requiring every square to be filled makes it much easier to give each puzzle a single answer, so that is the standard rule in this game.