Five Card Draw Poker

Make the best poker hand you can with five cards. You get one chance to swap the cards you don’t want. Practice on your own or play against the computer.

Choose your settings and press Start

Mode

Computer players
Computer level

Point rounds

Number of hands
Rules

Set the rules yourself
When two hands are the same

Suit order: ♠︎ spades → ♥︎ hearts → ♦︎ diamonds → ♣︎ clubs.

Cards you can swap

Poker hands (best at the top)

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    ver 1.0.0 · Updated

    Release notes
    1. · ver 1.0.0Added the version label and release notes.
    2. Added the English version.
    3. First published.

    How to play Five Card Draw Poker

    Five Card Draw is the poker game most people learn first. Everyone is dealt five cards that only they can see. You look at your hand, throw away the cards you don’t want, and draw the same number of new ones from the deck. Then all the hands are turned face up, and the best poker hand wins. That’s the whole game: know the hands, and decide what to keep.

    On this page you can play it two ways. Hand practice is a solo mode where you deal, swap and score points for each hand you make, which is a relaxed way to learn the hand rankings. Vs computer puts you at a table with one to three computer players. You can play the simple version, where hands are just compared, or switch on point rounds to open, call, raise and fold the way a real poker game flows.

    A quick word about points: every player starts with 100 points, and they are only a score for keeping track of who is ahead. There are no chips, nothing is won or lost outside the game, and your points reset whenever you start a new match.

    The table

    The poker table. At the top are the computer players with five face-down cards each and a speech bubble showing how many cards they swapped. In the middle are the deck, the discards and the pot. At the bottom are your five cards, the name of your current hand (a pair of kings) and the numbers 1 to 5 under the cards.
    The computer players sit at the top and you sit at the bottom. The name of your current hand is shown above your cards.

    Your five cards are at the bottom, face up. Right above them you’ll see the name of the hand you are holding right now, such as “Pair of kings” or “High card (A)”. The computer players’ cards stay face down until the showdown; all you can see is how many cards each of them swapped. The list of poker hands below the table is always visible, and the hand you are holding is highlighted in it.

    One hand, step by step

    The three steps of a hand. 1: deal five cards to everyone. 2: swap the cards you don’t want, once (you may swap none). 3: show the hands; the best hand wins.
    Deal, swap once, show. That’s one hand of Five Card Draw.
    1. The deal. Starting with the player after the dealer, everyone gets five cards, one at a time. The dealer moves one seat around the table after every hand.
    2. The draw. On your turn, tap the cards you want to get rid of and press Swap. They go to the discard pile and you draw the same number from the deck. You can swap anything from zero to five cards (unless the rules say otherwise), but you only get to do it once. Keeping all five is called standing pat.
    3. The showdown. When everyone has drawn, the hands are shown. The player with the highest-ranking hand wins.

    Poker hand rankings

    Poker hands from best to worst, each with an example: royal flush (10-J-Q-K-A of one suit), straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair and high card.
    The rarer the hand, the higher it ranks.
    HandWhat it is
    Royal flush10, J, Q, K and A of the same suit
    Straight flushFive cards in a row, all of one suit
    Four of a kindFour cards of the same rank
    Full houseThree of one rank plus a pair of another
    FlushFive cards of one suit, in any order
    StraightFive ranks in a row, any suits
    Three of a kindThree cards of the same rank
    Two pairTwo different pairs
    One pairTwo cards of the same rank
    High cardNone of the above

    Card ranks run A, K, Q, J, 10, 9 … 2, with the ace as the highest card. The game uses a standard 52-card deck without jokers, so there are no wild cards.

    Aces in a straight

    An ace can be at either end of a straight. 10-J-Q-K-A and A-2-3-4-5 are straights. K-A-2-3-4 wraps around the ace and is not a straight.
    The ace can be the top or the bottom of a straight, but never the middle.

    An ace can start a straight (A-2-3-4-5) or finish one (10-J-Q-K-A). What it can’t do is connect the two ends: K-A-2-3-4 is not a straight. When the ace is used low, it counts as a one, so A-2-3-4-5 (often called a “wheel”) is the lowest straight there is, and 10-J-Q-K-A is the highest.

    Breaking ties: kickers and suits

    How to compare two hands of the same type. A pair of kings beats a pair of jacks. With the same pair, compare the other cards, called kickers, from highest down: A and A match, then 9 beats 8. If every rank matches, the suit decides and spades are highest.
    Standard rules: the rank of the hand, then the kickers, then the suit.

    When two players have the same kind of hand, look first at the cards that make the hand. A pair of kings beats a pair of jacks. With two pair, compare the higher pair first. A full house is ranked by its three of a kind. Straights are ranked by their top card, and flushes and high-card hands are compared card by card from the top.

    If that’s still equal, compare the leftover cards, known as kickers, from the highest down. Say two players both hold a pair of jacks. One has A-9-3 alongside it and the other has A-8-7. The aces match, so the next card decides: 9 beats 8. In the Standard rules, if every single rank matches, the suit of the top card breaks the tie, in the order spades, hearts, diamonds, clubs.

    Five Card Draw rules on this site

    Hand practice scoring

    In Hand practice you play alone for 5, 10 or 20 hands and score points for each hand you finish with: one pair 1, two pair 2, three of a kind 3, straight 5, flush 6, full house 8, four of a kind 20, straight flush 40 and royal flush 80. Your best total for each length is saved, so you can try to beat it. Turn on the hint and it shows the chance of improving for each way of keeping your cards, which makes this mode a good place to learn the hands.

    Point rounds: check, open, call, raise and fold

    The order of a hand with point rounds: everyone puts in 5 points, first point round (10 points), the draw, second point round (20 points), showdown. If nobody has put in points you can check or open; after someone opens you can call, raise or fold.
    These steps only apply when point rounds are turned on.

    Against the computer, the simple setting just compares hands and counts how many you win. Once you’re comfortable, turn point rounds on. Everyone starts with 100 points and puts 5 into the middle (the pot) at the start of each hand. There is one point round before the draw and one after it. On your turn you choose one of these:

    Of the players who are still in at the end, the one with the best hand takes the whole pot. If everyone else folds, the last player left takes the pot without showing their cards. When the chosen number of hands is over, the player with the most points is first. To keep things simple, nobody can put in more than the player with the fewest points could match.

    Rule variations

    Rule setEqual handsCards you can swap
    StandardKickers, then suitAny number
    JapanesePair or set only, then suitAny number
    Classic drawKickers, then a tieUp to 3 (4 with an ace)

    Draw poker has been played at kitchen tables for a long time, and the small rules vary from group to group. In Japan, the long-standing family version compares only the rank of the pair or set and then goes straight to suits, so there is never a tie. The classic draw rules found in most English rule books never use suits; if two hands are equal right down to the last kicker, the pot is split. Those rules also limit the draw to three cards, or four when you keep an ace. The Standard setting sits between the two. With Custom you can pick each rule yourself.

    Five Card Draw strategy and tips

    1. Keep a pair and swap the other three

    With one pair, the textbook play is to keep just the pair and draw three. It’s tempting to hold an ace next to it as a kicker, but drawing three cards gives you a better chance of making three of a kind or two pair.

    2. Two pair draws one, three of a kind draws two

    With two pair, swap the odd card and hope for a full house. With three of a kind, swap the other two for a shot at a full house or four of a kind. Never break up a hand that’s already made just to chase something bigger.

    3. Four to a flush or an open straight is worth a draw

    Four cards of one suit will become a flush roughly one time in five when you draw one card. Four cards in a row that are open at both ends, like 6-7-8-9, have about the same chance of making a straight. A gutshot, where the missing card is in the middle (5-6-8-9), comes in only about half as often.

    4. With nothing, keep your highest card

    If you have no pair and no draw, keeping an ace or a king and swapping four gives you the best chance at a high pair. With only small cards, swapping all five is a reasonable move.

    5. Watch how many cards the others draw

    The number of cards a player swaps says a lot. Standing pat usually means a straight or better. Drawing one often means two pair or a flush or straight draw. Drawing three usually means a single pair. When point rounds are on, use this to decide whether to stay in or fold.

    6. When in doubt, press Hint

    The hint lists the best ways to keep your cards along with the chance of making each hand, and marks the cards to keep with a green frame. During point rounds it also estimates your chance of winning based on how many cards everyone swapped, and tells you whether calling is worth it.

    Five Card Draw FAQ

    How many players can play Five Card Draw?

    Two to six is the usual range with one 52-card deck. Here you can play alone in Hand practice or with up to three computer players. With seven or more at a real table, the deck can run short during the draw.

    What happens when two players both have high card?

    Compare the highest cards. If they match, compare the second highest, then the third, and so on. A hand with an ace beats any hand whose top card is a king.

    Which is better, a flush or a straight?

    A flush beats a straight. Five cards of the same suit are harder to get than five in a row. A full house beats both.

    Does the computer look at my cards?

    No. The computer players only know their own cards, how many cards everyone swapped and how everyone played their points. The deck is shuffled before every hand. Hard reads opponents from their draws and sometimes bluffs. Easy sometimes misjudges its hand or keeps an extra high card with a pair, the kind of choices many new players make.

    Is poker just luck?

    A single hand often comes down to the cards you’re dealt. Over a full match, though, better draws and better timing on when to fold add up. With point rounds on, not chasing weak hands and making the most of strong ones is what separates the players.

    How do I play at home with a real deck?

    Use one deck without jokers for two to six players. For point rounds, keep score on paper or use counters such as buttons or matchsticks. The points are only there to keep score.

    Can I stop and come back later?

    Yes. If you close the page in the middle of a match, press Continue next time. Your settings and records are stored only in this browser on this device.

    Can I play with a keyboard?

    Yes. Keys 1 to 5 select cards, Enter swaps (or moves to the next hand), C checks or calls, B opens or raises, F folds and T shows or hides the hint.

    Where Five Card Draw comes from

    Poker is usually said to have taken shape in the early 1800s along the Mississippi River in the United States. The first versions used only 20 cards. As players moved to the full 52-card deck, flushes and straights joined the list of hands, and the draw, a single chance to swap cards, turned it into the game played on this page. Many other forms of poker have appeared since, including games with shared cards in the middle of the table, but five cards and one draw remains the classic way to learn. In Japan, this is the version families have played for generations, and the names and order of the hands turn up in many other card games and puzzles.