Crazy Eights

Match the top card by suit or rank and be the first to empty your hand. Eights are wild. When you play down to one card, don’t forget to call “Last card!”

Choose your settings and press Start

Players (you + computer)
Computer level
Games
Rules

Set the rules yourself
2 (next player draws 2)
8
Joker
3 (next player draws 3)
When you can’t play
Penalty for forgetting to call
Cards dealt
End of the game
Report a bug

Only the site operators can read your report. It will not appear in public comments.

Do not include your name, school, address, contact details, or links. The game version and browser type are attached automatically. Privacy

ver 1.0.0 · Updated

Release notes
  1. · ver 1.0.0Added the version label and release notes.
  2. Added the English version.
  3. First published.

How to play Crazy Eights

Crazy Eights is a card game for two or more players in which everyone races to get rid of their cards. On your turn you play one card onto the discard pile, and it has to match the top card by suit or by rank. If you can’t, you draw from the draw pile, so your hand can grow as well as shrink. Eights are wild: you can play an 8 on anything and choose the suit the next player must follow. The first player with an empty hand wins.

This version lets you play against one to four computer opponents. It starts with the classic rules, where the 8 is the only special card, and you can switch on the extra action cards used in many homes: a 2 that makes the next player draw, a jack that skips a turn, a queen that reverses the direction, and a joker. The “Japanese standard” setting follows Page One, the name Crazy Eights goes by in Japan, where these action cards are part of the usual rules.

The table

The Crazy Eights table: three computer players at the top with their card counts, a Next tag and a 1 left tag, the draw pile and discard pile in the middle, the suit to play on the right, the direction of play on the left, and your hand at the bottom with playable cards bright
Opponents at the top, the draw pile and discard pile in the middle, your hand at the bottom.

Each player is dealt five cards (seven each in a two-player game). The rest of the deck becomes the draw pile, face down. The top card is turned up to start the discard pile, and the player on the dealer’s left goes first, with play moving clockwise. In this game, if the first card turned up is a special card, it goes back under the draw pile and another card is turned up, so nobody starts with a penalty.

Crazy Eights rules: what you can play

With the five of spades on top, the nine of spades (same suit), the five of hearts (same rank) and the eight of diamonds (eights are wild) can be played, while the nine of hearts and the queen of clubs cannot
On the ♠5 you can play any spade, any 5, or an 8.

On your turn, play one card that matches the top card of the discard pile in suit or in rank. Your card becomes the new top card for the next player. Playing a card of the same rank is how you change the suit: put the ♥5 on the ♠5 and the next player now has to play a heart or a 5.

An 8 can be played on any card. When you play it, you call a suit, and the next player must play a card of that suit or another 8. The 8 does not count as its own suit after that; only the called suit matters.

When you can’t play, draw

When you have nothing to play, draw one card from the draw pile. If it can be played you may play it straight away; if not, it goes into your hand and the turn passes
If the card you draw fits, you can play it right away.

If you have no card you can play, draw one card from the draw pile. If that card can be played, you may play it at once; otherwise it joins your hand and your turn ends. By default you may not draw when you already have a playable card, but many families play that you can always draw instead of playing, and some play that you keep drawing until you find a card you can use. Both are available in the settings. When the draw pile runs out, the discards under the top card are shuffled to make a new draw pile.

Call “Last card!”

With two cards in hand, calling Last card while playing the nine of spades is safe. Forgetting to call means an opponent calls you out and you draw five penalty cards
Forget to call and get caught, and you draw penalty cards.

When the card you play will leave you with only one card, you must warn everyone by calling “Last card!”. In this game, press the Last card! button (or the 1 key) before you play. You are still safe if you press it right after playing, as long as the next player hasn’t moved yet. If you are too slow, a computer player will catch you and you draw penalty cards: five by default, which is the Japanese Page One rule, or two or three if you prefer. The computer players never forget to call.

Special cards

The special cards in the Japanese standard rules: a 2 makes the next player draw two unless they add another 2, an 8 is wild and calls the next suit, a jack skips the next player, and a queen reverses the direction of play
The action cards used in the Japanese standard rules.

In classic Crazy Eights the only special card is the 8. House rules usually add a few more. With the “Japanese standard” setting, the cards work like this:

Other groups use different cards for the same jobs. A common American set is a queen to skip and an ace to reverse, and many British players use the ace, not the 8, to change the suit. The idea is the same everywhere, so choose the set you are used to and the game plays the way you expect.

Stacking 2s

You play the two of spades, CPU1 adds the two of hearts, and CPU2, who has no 2, draws four cards
Each 2 added makes the next draw bigger.

When a 2 is played at you and you hold a 2 as well, you can play it on top and pass the penalty along, now two cards bigger (2, 4, 6…). The first player without a 2 draws the total and loses the turn. The next player then continues from the last 2 as usual: a card of its suit, another 2, or an 8. An 8 cannot be used to escape the draw.

The joker

Playing the joker lets you call the next suit, hearts here, and the next player draws four cards; a 2 cannot be used to pass it on
The joker is wild and makes the next player draw 4.

With the “With joker” rules, one joker is added to the deck. It can be played at any time, you call the next suit as with an 8, and the next player draws four cards. A 2 cannot pass it on.

Going out and scoring

When you play your last card you are out. The classic rules end the game right there and the others score penalty points for the cards left in their hands. This game normally carries on until everyone has a place (1st, 2nd, 3rd…), which keeps everyone playing to the end. Choose “Stop when one player goes out” to use the classic ending; the remaining players are then ranked by their hand points (8s and the joker 50, 2s, 3s, jacks and queens 20, tens and kings 10, other cards at face value). Over a 3- or 5-game match, each game gives points by place (with four players: 3, 2, 1 and 0), and the highest total wins.

Rule sets compared

RuleEights onlyJapanese standard
8Wild, call the next suit
2Normal cardDraw 2 (stackable)
J / QNormal cardsSkip / reverse
JokerNone (“With joker” and “Everything” add one: draw 4)
Extras“Everything” adds 3 = draw 3, same-rank cards played together, and calling “Stop” on your final card

Under “Set the rules yourself” you can also make the 2 a forced draw that can’t be passed on, draw until you can play, stop players from going out on a special card, or change the penalty for forgetting to call.

Crazy Eights strategy and tips

1. Save your 8s

An 8 can always be played, so it is your safety net. Hold on to it while you have other legal cards and use it when you would otherwise have to draw. Going into your last two cards with an 8 in hand almost guarantees you can play next turn.

2. Change to your strongest suit

When you match by rank, you also change the suit. Moving play into the suit you hold the most of gives you more options on your next turn, and if your opponents are short of that suit, they will be the ones drawing.

3. Aim action cards at the player about to go out

A draw 2 or a skip does the most damage when the next player has only one or two cards left. Watch for the “1 left” tag and save these cards for that moment rather than spending them on a player with a big hand.

4. Keep a 2 for defense

When 2s can be stacked, a 2 in your hand protects you from having to draw. If the player before you is close to going out, keeping a 2 back can be worth more than playing it.

5. Remember who drew

When an opponent draws instead of playing, they had nothing in that suit or rank. Steering play back to that suit, or calling it with an 8, can make them draw again.

6. Call before you play

Make a habit of pressing “Last card!” as soon as you are down to two cards and about to play one. A penalty of five cards can undo several good turns.

Crazy Eights FAQ

When exactly do I call “Last card”?

When you have two cards and are about to play one of them, so that one card will remain. You don’t call when you play your final card, unless you turn on the “Stop” rule, in which case you call “Stop” on that last card.

What happens if I forget?

If someone points it out before the next player plays or draws, you draw penalty cards (five by default, or two or three if you change the setting). If you call it before anyone notices, there is no penalty.

Can I play an 8 on a draw 2?

No. When a 2 is played at you, the only way out is another 2. The 8 is wild for suits, but it does not cancel a draw penalty.

Can I go out on a special card?

Yes, by default. If you go out on a 2, the next player still draws two. Some families don’t allow going out on an action card; you can switch that on in the settings.

Which computer level should I choose?

Start with Easy if you are new: it sometimes forgets to pass on a 2 and spends its 8s too early. Normal plays sensibly and keeps its 8s for when it needs them. Hard also watches card counts and the suits other players have drawn on, and picks the card that is most awkward for you. There is plenty of luck in the draw, so you can beat any level.

Can I stop and continue later?

Yes. If you close the page in the middle of a game, press Continue the next time you open it. Your game is saved only in this browser on this device.

Page One: Crazy Eights in Japan

Games where you match suit or rank are played all over the world. Crazy Eights is the best-known American form; it appeared as “Eights” in the 1930s and took its current name in the 1940s. In Britain it is often called Last Card, and in Germany it is Mau-Mau. Card game writers describe it less as one fixed game than as a pattern that every group adds its own rules to.

In Japan the same game is widely known as Page One (sometimes “American Page One”). It gets the name from the call a player makes when down to one card, where English speakers would say “Last card”. The usual Japanese house rules are a little busier than the classic American game: a 2 makes the next player draw two, a jack skips, a queen reverses, and forgetting the call costs five cards. Confusingly, “Page One” is also the name of a different Japanese game where everyone follows suit in tricks, but the matching game on this page is the one most people mean.

If you grew up with a different set of rules, try the settings: between the classic eights-only game, the Japanese standard, and the custom options, you should be able to recreate the way your own family plays.