Buta no Shippo (Pig’s Tail Card Game)

Flip the cards laid out in a ring one at a time. If your card matches the suit or rank of the card before it, you take the whole center pile. Whoever takes the fewest cards wins.

Choose your settings and press “Start”

Computer players

2 to 5 players, including you.

Computer level

Buta no Shippo is mostly a game of luck. With the “Play from hand” rule, the Hard computer thinks carefully about which card to play.

Rules

Fine-tune the rules
You take the pile when your card matches
Cards you take
Jokers
After someone takes the pile
Computer speed
Report a bug

Only the site operators can read your report. It will not appear in public comments.

Do not include your name, school, address, contact details, or links. The game version and browser type are attached automatically. Privacy

ver 1.0.0 · Updated

Release notes
  1. · ver 1.0.0Added the version label and release notes.
  2. Added the English version.
  3. First published.

How to play Buta no Shippo (Pig’s Tail)

Buta no Shippo – literally “the pig’s tail” – is a simple Japanese card game played with an ordinary deck of cards. All the cards are laid face down in a big ring, and the players take turns flipping them over one at a time onto a pile in the middle. If the card you flip has the same suit (or, in the standard rules, the same rank) as the card just before it, you have to take the whole center pile. When the ring runs out, the player who has taken the fewest cards wins. All you need to know is how to read suits and numbers, so players of any age can join in on equal terms – and the suspense of a growing pile makes every flip exciting.

On this page you play against one to four computer players. You can also switch to a “suit only” version, or to a version where the cards you take become a hand you can play from.

The table

The Buta no Shippo table. At the top, the seats of CPU1 to CPU3 with the number of cards each has taken. In the middle, face-down cards laid in a large ring with a few gaps where cards were flipped, and a pig picture at the top left. In the center of the ring, a pile of face-up cards (a 4 of hearts on a 9 of spades). At the bottom, your seat and the number of cards you have taken
The ring of face-down cards (the “tail”), the pile in the middle, and everyone’s seats. Flipped cards leave gaps in the ring.

1. Lay the cards out in a ring

Take out the jokers, shuffle the 52 cards well and lay them face down in a ring. That ring is the pig’s tail. Leave plenty of room in the middle for the flipped cards. Nobody is dealt a hand – everyone starts with nothing. In this game the ring surrounds the center pile, and because there are so many cards, neighbors overlap a little.

2. Take turns flipping a card onto the center

Decide who goes first, then play passes around the table. On your turn, pick any card from the tail, flip it face up and put it in the middle. From the second player on, each card goes on top of the previous one. The spot you took a card from stays empty; the other cards are never pushed together.

1: one card in the tail is outlined with a dotted frame. 2: it turns face up as it moves to the center, landing on the previous card, a 9 of spades. It is a 4 of hearts – different suit and rank, so it is safe
The card you press turns over and goes to the middle. If it doesn’t match the previous card, you’re safe.

In this version, just press a card in the tail to flip it. On a computer, the card under the mouse pointer gets an outline. Pressing just outside the edge of a card flips the nearest one, which makes it easier on a phone, but pressing an empty gap never flips a neighbor by accident.

3. Match the previous card and you take the whole pile

If the card you flip has the same suit as the top card of the pile – the one played just before yours – it’s a match. Under the standard rules, the same rank counts as a match too. Whoever makes the match takes every card in the center, including the one they just played.

Three examples. A 2 of spades on a 9 of spades: same suit, so you take the pile under both rule sets. A 9 of hearts on a 9 of spades: same rank, so you take it under the standard rules but it is safe with suit only. A 4 of diamonds on a 9 of spades: nothing matches, safe under both
Only the previous card counts. It doesn’t matter if your card matches something further down.

After someone takes the pile, the center is empty and the next player starts a new pile. When the center is empty, any card is safe. The longer the pile grows without a match, the more cards the next unlucky player collects – which is exactly where the fun comes from.

Six cards in the center. A 2 of diamonds lands on a 6 of diamonds, so the diamonds match. An arrow shows CPU2, who played it, taking all six cards. The center is now empty and the next player’s card will be safe
The player who makes the match collects the whole center pile.

4. When the tail is gone, compare your cards

The game ends when every card in the tail has been flipped. Everyone counts the cards they have taken: fewest is 1st place, then 2nd, and so on, and the player with the most loses. Players with the same number share a place.

The tail has run out and the game is over. You have 3 cards and come 1st, CPU3 has 9 and comes 2nd, CPU1 has 14 and comes 3rd, CPU2 has 26 and loses
The fewer cards you take, the better your place.

Buta no Shippo rules and variations

Like many family card games, Buta no Shippo is played a little differently from house to house. This game lets you pick one of three common versions in one click, or combine the options yourself with “Custom”.

RulesYou take the pile onTaken cards
StandardSame suit or same rankJust counted
Suit onlySame suit (same rank is safe)Just counted
Play from handSame suit or same rankBecome a hand

Play from hand

In this version the cards you take become your hand. On your turn you may play one card from your hand instead of flipping from the tail. Only you can see your hand, so if you choose a card that doesn’t match the top card, you get rid of a card safely. The game still ends as soon as the tail is empty, even if players have cards left in hand. It adds a real decision to a game that is otherwise pure luck.

The top card is the 7 of clubs. In your hand, the King of clubs would match the suit and the 7 of diamonds would match the rank, so both have red dotted outlines and a cross. The 2 of hearts doesn’t match and has a check mark. On your turn you can either flip from the tail or play from your hand
Cards with a red dotted outline would match – playing one means taking the pile.

Custom rules

Under “Fine-tune the rules” you can set four options one by one:

Your seven taken cards fly back to the center pile, which has a joker on top. Playing a joker sends all your taken cards back to the center, and the next player is safe whatever they play
The joker is the comeback card: it sends your taken cards back to the middle.

Tips and strategy

1. Every card in the tail is an equal gamble

The tail is face down, so no position is luckier than another. Flip from one end, pick a card that “feels right” – it makes no difference. Just enjoy the flip.

2. The taller the pile, the bigger the risk

With the standard rules, there are up to 12 other cards of the same suit and 3 of the same rank, so roughly one flip in three or four makes a match. When several players in a row are safe, the pile keeps growing, and the next match collects a lot of cards. If the pile is big when your turn comes, brace yourself.

3. Remember what has been played

Each suit has only 13 cards. After a lot of hearts have appeared, few hearts are left in the tail, so a heart on top is less likely to be matched. Every flipped card is visible, so the more you keep track of, the better you can judge the odds.

4. With a hand, play a card that doesn’t match

Under “Play from hand”, playing a card that doesn’t match the top card lets you shed a card without taking the pile. Only flip from the tail when every card in your hand would match.

5. Think about the next player

The card you play becomes the “previous card” for the next player. Playing a suit with many cards still unseen makes it more likely that they match; playing a suit that has almost run out makes them safer. In a friendly game, that choice is part of the fun.

6. Don’t give up after a big pile

With jokers in the deck, one card can send everything you have taken back to the middle. And other players often end up with a huge pile too, so the final places are never certain until the very last card.

Buta no Shippo FAQ

How many players can play?

Here, you and one to four computer players – two to five in total. The more players there are, the more the pile can grow before your turn comes around, which makes for a livelier game.

Does the same rank count as a match?

It depends on the household. Some play that the same suit or the same rank makes you take the pile; others use the suit only. The standard setting here is “suit or rank”, and you can switch to “Suit only” above the game.

Can I use the cards I take?

With the standard rules they simply sit in front of you and are counted at the end. Choose “Play from hand” and you can play one of them on your turn instead of flipping from the tail.

Who goes first?

Traditionally, whoever wins a round of rock-paper-scissors. Here the first player is drawn at random and announced at the start (“CPU2 goes first”). Play then goes around the table in order: after you comes CPU1, then CPU2, and so on.

What if the very last card matches?

Then that player takes the center pile before the game ends. Nobody is safe until the final flip.

Can I play with a keyboard?

Yes. On your turn, use the ← and → keys to choose a card and Enter or Space to flip it. Under “Play from hand”, ↑ and ↓ switch between the tail and your hand.

Is there an English card game like this?

There is no widely known English-language game with exactly these rules. It is a little like Snap turned inside out: in Snap, spotting a match is good for you, while in Buta no Shippo making a match is bad luck. It is not related to the English party game called Pig, in which players pass cards and race to touch their noses.

Where the name comes from

Buta no Shippo is a long-loved family card game in Japan. The name is said to come from the ring of cards, which looks like a pig’s curly tail. In some regions the same game is called “Doughnut”, and there are other local names too. Some families also play a faster version: when a matching card appears, everyone slaps a hand on the pile, and the slowest player has to take it. Because the rules are so simple and it gets people talking about suits and numbers, it is a favorite for family evenings and group play in Japan.